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Face tryon (beta) 🎉
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🕶️ Face Tryon

Add virtual try-on using googles mediapipe in minutes with just a few lines of code! 🚀

👀 How it works?

  1. 🔄 Fit your 3D model (glasses, hat, etc.) on a standard face model.
  2. ✨ Add a few lines of code to your app.
  3. 🤓 Your 3D model aligns on the user’s face!

🧠 Current limitations & workarounds

Mediapipe face landmarker task is currently in beta and has a few limitations.

1. Partial face mesh

Limitation

Unlike Snapchat, which provides a full face mesh including the skull, full forehead, and ears, Mediapipe only offers a front-facing mesh with a partial forehead. This makes proper occlusion difficult for example, the temple tips of glasses that are behind ears remain visible due to missing ears. Similary the bottom of a cap that is covered by skull remains visible due to missing skull. Issue #2104 Issue #5595

Workaround

We add invisible 3D objects representing the ears, skull, and forehead. These act as occluders blocking parts of 3D objects (like glasses) that should appear behind the skull/ears.

2. Misaligned Objects When Face Isn’t Centered

Limitation

The face transform matrix from Mediapipe doesn’t reliably align objects to the face especially when the face is off-center. Issue #4759

Workaround

We add visual indicator (a box with green border) to define a “safe area” where the face should remain for accurate alignment.

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